A game is a systematic, repeated form of activity, normally undertaken for fun or entertainment, and at times used as an educational tool as well. Games are very different from homework, which in most cases is simply carried out for remitted cash, and from art, that is more often an expressive expression of personal or aesthetic impressions. In homework, there is no consistency, order, or pattern. The assignments are always the same, at least in the form of grocery list, textbook, or work related tasks. But in games, the whole pattern changes, because each level or episode of the game requires the player’s input, which determines what actions to take and how to progress through the game. This process of feedback, or play, is crucial in reinforcing positive behavior, and removing undesirable patterns from the mind.
A game results when someone plays a part of it and then takes that information into the game world with him/her. The information that gets into the game results is either given with the user, or it can also be taken by the user in response to the information that has been given. There are a number of kinds of information that can be shared in a game. These could be: instructions, descriptions, or commands that are given by a human being to another or that can be given by a computer-simulated intelligence, the result of which will be an action or a type of reaction that is simulated on the part of the user or the computer-simulated intelligence.
Computer games like the popular game such as Scrabble, Sequence, Uno or Quiximity, are played by players at the location known as a game room. Different computers operating under different operating systems (PCs, SunOS, Linux, Mac) compete against each other in playing against each other, and the first one to reach a score of 23 is deemed the winner. This is done by the matchmaking software that is used in the game. Since the days of the arcade, computer games have evolved and now feature much more complex computer game play with increasingly challenging levels of difficulty for the users.
So in essence we can say that there are two types of game theory. One of these is pure strategy, and the other is competitive activity. Pure strategy games involve a set of rules that make the game simple to understand and play without any real depth to it, while competitive activity games involve some real tactics that the player should apply to beat his opponents. Examples of competitive activities include chess and checkers. For pure strategy games, one can include things like baccarat and checkers.